Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence

This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersi...

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Autores principales: Torres, Carlos Roberto, Rodriguez, Jaime, Gonzalez, Luis
Formato: info:eu-repo/semantics/publishedVersion
Lenguaje:spa
Publicado: Universidad Antonio Nariño 2021
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Acceso en línea:http://revistas.uan.edu.co/index.php/papeles/article/view/309
http://repositorio.uan.edu.co/handle/123456789/5291
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