Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence

This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersi...

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Bibliographic Details
Main Authors: Torres, Carlos Roberto, Rodriguez, Jaime, Gonzalez, Luis
Format: info:eu-repo/semantics/publishedVersion
Language:spa
Published: Universidad Antonio Nariño 2021
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Online Access:http://revistas.uan.edu.co/index.php/papeles/article/view/309
http://repositorio.uan.edu.co/handle/123456789/5291
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