Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersi...
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Autores principales: | , , |
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Formato: | info:eu-repo/semantics/publishedVersion |
Lenguaje: | spa |
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Universidad Antonio Nariño
2021
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Materias: | |
Acceso en línea: | http://revistas.uan.edu.co/index.php/papeles/article/view/309 http://repositorio.uan.edu.co/handle/123456789/5291 |
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