Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence

This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersi...

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Autores principales: Torres, Carlos Roberto, Rodriguez, Jaime, Gonzalez, Luis
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Publicado: Universidad Antonio Nariño 2021
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Acceso en línea:http://revistas.uan.edu.co/index.php/papeles/article/view/309
http://repositorio.uan.edu.co/handle/123456789/5291
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author Torres, Carlos Roberto
Rodriguez, Jaime
Gonzalez, Luis
author_facet Torres, Carlos Roberto
Rodriguez, Jaime
Gonzalez, Luis
author_sort Torres, Carlos Roberto
collection DSpace
description This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersion category is proposed as one of the particular features of this medium. To explain this idea it is critically reviewed the work of some of the most prominent authors who have explored this concept, contrasting with different canonical definitions of play throughout the twentieth century and more recent reflections from the study of the game. Finally, the case of the video game “Atrapados” (Jaime Alejandro Rodríguez, 2014) is analized using the concepts of simulation and immersion to explain its functioning.
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spelling repositorio.uan.edu.co-123456789-52912024-10-09T23:03:55Z Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence Videojuegos como simulaciones inmersivas. El caso“Atrapados”, Narrativa transmedia e investigación de la inteligencia colectiva Torres, Carlos Roberto Rodriguez, Jaime Gonzalez, Luis Video games simulation immersion videojuegos simulación inmersión This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersion category is proposed as one of the particular features of this medium. To explain this idea it is critically reviewed the work of some of the most prominent authors who have explored this concept, contrasting with different canonical definitions of play throughout the twentieth century and more recent reflections from the study of the game. Finally, the case of the video game “Atrapados” (Jaime Alejandro Rodríguez, 2014) is analized using the concepts of simulation and immersion to explain its functioning. Este texto profundiza el concepto simulación cuestionando algunas de sus caracterizaciones más difundidas y argumenta por qué, contrariamente a estas apreciaciones, todos los videojuegos son simulaciones. Posteriormente, con el objetivo de precisar cuál es la particularidad que diferencia al videojuego de otras formas de simulación, se propone la categoría de Inmersión como uno de los rasgos particulares de este medio. Para explicar esta idea se revisa críticamente el trabajo de algunos de los autores más destacados que han profundizado en este concepto, contrastándolo con diferentes definiciones canónicas del juego a lo largo del siglo XX y con reflexiones más recientes provenientes del estudio del videojuego. A partir de este recorrido se revisa el caso del videojuego “Atrapados” (Jaime Alejandro Rodríguez, 2014), usando los conceptos de simulación e inmersión para explicar su funcionamiento. 2021-11-10T00:51:55Z 2021-11-10T00:51:55Z 2015-06-30 info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:eu-repo/semantics/article http://purl.org/coar/version/c_970fb48d4fbd8a85 http://revistas.uan.edu.co/index.php/papeles/article/view/309 http://repositorio.uan.edu.co/handle/123456789/5291 spa http://revistas.uan.edu.co/index.php/papeles/article/view/309/255 Acceso abierto Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) https://creativecommons.org/licenses/by-nc-sa/4.0/ info:eu-repo/semantics/openAccess http://purl.org/coar/access_right/c_abf2 application/pdf Universidad Antonio Nariño 2346-0911 0123-0670 PAPELES; Vol. 6 No. 12-13 (2015); 47-62 PAPELES; Vol. 6 Núm. 12-13 (2015); 47-62
spellingShingle Video games
simulation
immersion
videojuegos
simulación
inmersión
Torres, Carlos Roberto
Rodriguez, Jaime
Gonzalez, Luis
Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_full Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_fullStr Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_full_unstemmed Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_short Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_sort video games as immersive simulations the case atrapados transmedia narrative and research of collective intelligence
topic Video games
simulation
immersion
videojuegos
simulación
inmersión
url http://revistas.uan.edu.co/index.php/papeles/article/view/309
http://repositorio.uan.edu.co/handle/123456789/5291
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AT rodriguezjaime videogamesasimmersivesimulationsthecaseatrapadostransmedianarrativeandresearchofcollectiveintelligence
AT gonzalezluis videogamesasimmersivesimulationsthecaseatrapadostransmedianarrativeandresearchofcollectiveintelligence
AT torrescarlosroberto videojuegoscomosimulacionesinmersivaselcasoatrapadosnarrativatransmediaeinvestigaciondelainteligenciacolectiva
AT rodriguezjaime videojuegoscomosimulacionesinmersivaselcasoatrapadosnarrativatransmediaeinvestigaciondelainteligenciacolectiva
AT gonzalezluis videojuegoscomosimulacionesinmersivaselcasoatrapadosnarrativatransmediaeinvestigaciondelainteligenciacolectiva
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