Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences

Socialize the practical experience of the use of didactic material designed through Gamification for the development of critical thinking around the ethics of consumption within the framework of the didactic class of social sciences.The following questions allowed to articulate the development of th...

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Autores principales: Burbano, Alexander, Mahecha Montañez, Andrea
Formato: info:eu-repo/semantics/article
Lenguaje:spa
Publicado: UNIVERSIDAD ANTONIO NARIÑO 2021
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Acceso en línea:https://revistas.uan.edu.co/index.php/sifored/article/view/1133
https://repositorio.uan.edu.co/handle/123456789/11386
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