Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences

Socialize the practical experience of the use of didactic material designed through Gamification for the development of critical thinking around the ethics of consumption within the framework of the didactic class of social sciences.The following questions allowed to articulate the development of th...

Full description

Saved in:
Bibliographic Details
Main Authors: Burbano, Alexander, Mahecha Montañez, Andrea
Format: info:eu-repo/semantics/article
Language:spa
Published: UNIVERSIDAD ANTONIO NARIÑO 2021
Subjects:
Online Access:https://revistas.uan.edu.co/index.php/sifored/article/view/1133
https://repositorio.uan.edu.co/handle/123456789/11386
Tags: Add Tag
No Tags, Be the first to tag this record!
  • Editorial
  • CRAI
  • Repositorio
  • Libros