Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus
Introduction: Learning by playing has always been a very desirable didactic proposal. A bridge to fun and pleasure that increases student motivation and engagement. Specifically, board games are highly popular. Methodology: The seventeen students with intellectual disabilities who are members of the...
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UNIVERSIDAD ANTONIO NARIÑO
2024
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Acceso en línea: | https://revistas.uan.edu.co/index.php/papeles/article/view/1946 |
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author | Belmonte, María Luisa Cerdan, Andrea Egea, Maria del Pilar Bernal, Andrea |
author_facet | Belmonte, María Luisa Cerdan, Andrea Egea, Maria del Pilar Bernal, Andrea |
author_sort | Belmonte, María Luisa |
collection | OJS |
description | Introduction: Learning by playing has always been a very desirable didactic proposal. A bridge to fun and pleasure that increases student motivation and engagement. Specifically, board games are highly popular. Methodology: The seventeen students with intellectual disabilities who are members of the Todos Somos Campus University Program of the University of Murcia for the 2022-2023 academic year have participated in this non-experimental quantitative research of an exploratory and evaluative nature. Through a questionnaire, information has been collected about the relevance of sessions with GBL and board games, thus obtaining a real vision of its own protagonists. Results and Discussion: the students are very happy with the development of the sessions. The instructions of the games were clear and understandable, and, in addition, they have allowed them to interact with their classmates, having encouraged help among peers. It is true that differences appear between students who say they like working on the subject of mathematics, who have a better opinion of the overall development of the session and the educational implications that the GBL has. Instead, they all agree that they would like to continue practicing, both inside and outside the classroom, with board games. Conclusions: It is evident that board games are an excellent tool to enhance the development of motor and creative skills, favoring the maturation of social skills, motivation, social interaction, expression of emotions, memory and communication, among others. |
format | Digital |
id | revistas.uan.edu.co-article-1946 |
institution | Revista PAPELES |
language | spa eng |
publishDate | 2024 |
publisher | UNIVERSIDAD ANTONIO NARIÑO |
record_format | ojs |
spelling | revistas.uan.edu.co-article-19462025-02-10T20:41:09Z Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus: Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus Belmonte, María Luisa Cerdan, Andrea Egea, Maria del Pilar Bernal, Andrea Discapacidad intelectual aprendizaje basado en el juego juegos de mesa inclusion universidad Intellectual disability game-based learning board games inclusion university Introduction: Learning by playing has always been a very desirable didactic proposal. A bridge to fun and pleasure that increases student motivation and engagement. Specifically, board games are highly popular. Methodology: The seventeen students with intellectual disabilities who are members of the Todos Somos Campus University Program of the University of Murcia for the 2022-2023 academic year have participated in this non-experimental quantitative research of an exploratory and evaluative nature. Through a questionnaire, information has been collected about the relevance of sessions with GBL and board games, thus obtaining a real vision of its own protagonists. Results and Discussion: the students are very happy with the development of the sessions. The instructions of the games were clear and understandable, and, in addition, they have allowed them to interact with their classmates, having encouraged help among peers. It is true that differences appear between students who say they like working on the subject of mathematics, who have a better opinion of the overall development of the session and the educational implications that the GBL has. Instead, they all agree that they would like to continue practicing, both inside and outside the classroom, with board games. Conclusions: It is evident that board games are an excellent tool to enhance the development of motor and creative skills, favoring the maturation of social skills, motivation, social interaction, expression of emotions, memory and communication, among others. Introducción: aprender jugando siempre ha sido una propuesta didáctica muy deseable. Un puente hacia la diversión y el placer que aumenta la motivación y el compromiso del estudiante. Concretamente los juegos de mesa se encuentran altamente popularizados. Metodología: en esta investigación cuantitativa no experimental de carácter exploratorio y evaluativo, han participado los diecisiete estudiantes con discapacidad intelectual integrantes del programa universitario Todos Somos Campus de la Universidad de Murcia del curso 2022-2023. A través de un cuestionario, se ha recabado información sobre la pertinencia de las sesiones con aprendizaje basado en el juego (ABJ) y juegos de mesa, y así obtener una visión real de sus propios protagonistas. Resultados y discusión: los estudiantes se muestran muy contentos con el desarrollo de las sesiones. Las instrucciones de los juegos fueron claras y comprensibles, además, les ha permitido relacionarse con sus compañeros, habiendo fomentado la ayuda entre iguales. Si es cierto que aparecen diferencias entre los estudiantes que aseguran que les gusta trabajar la materia de Matemáticas, los cuales tienen una mejor opinión del desarrollo global de la sesión y de las implicaciones educativas que tiene el ABJ. En cambio, todos coinciden en que les gustaría seguir practicando tanto dentro como fuera del aula con los juegos de mesa. Conclusiones: se evidencia que los juegos de mesa son una excelente herramienta para potenciar el desarrollo de competencias motrices y creativas, favoreciendo la maduración de las habilidades sociales, la motivación, la interacción social, la expresión de emociones, la memoria y la comunicación, entre otros. UNIVERSIDAD ANTONIO NARIÑO 2024-12-19 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/xml https://revistas.uan.edu.co/index.php/papeles/article/view/1946 10.54104/papeles.v16n32.1946 Papeles; Vol. 16 No. 32 (2024): Papeles, Vol. 16 Issue. 32 (July-December, 2024) Papeles; Vol. 16 Núm. 32 (2024): Papeles, Vol. 16 Núm. 32 (Julio-Diciembre, 2024) Papeles; v. 16 n. 32 (2024): Papeles, Vol. 16 Issue. 32 (July-December, 2024) 2346-0911 0123-0670 10.54104/papeles.v16n32 spa eng https://revistas.uan.edu.co/index.php/papeles/article/view/1946/1553 https://revistas.uan.edu.co/index.php/papeles/article/view/1946/1563 Copyright (c) 2024 María Luisa Belmonte, Andrea Cerdan, Maria del Pilar Egea, Andrea Bernal https://creativecommons.org/licenses/by-nd/4.0 |
spellingShingle | Discapacidad intelectual aprendizaje basado en el juego juegos de mesa inclusion universidad Intellectual disability game-based learning board games inclusion university Belmonte, María Luisa Cerdan, Andrea Egea, Maria del Pilar Bernal, Andrea Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus |
title | Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus |
title_alt | Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus: Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus |
title_full | Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus |
title_fullStr | Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus |
title_full_unstemmed | Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus |
title_short | Aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual Todos Somos Campus: Game-Based Learning within the University Program for People with Intellectual Disabilities We are All Campus |
title_sort | aprendizaje basado en el juego en el programa universitario para personas con discapacidad intelectual todos somos campus game based learning within the university program for people with intellectual disabilities we are all campus |
topic | Discapacidad intelectual aprendizaje basado en el juego juegos de mesa inclusion universidad Intellectual disability game-based learning board games inclusion university |
topic_facet | Discapacidad intelectual aprendizaje basado en el juego juegos de mesa inclusion universidad Intellectual disability game-based learning board games inclusion university |
url | https://revistas.uan.edu.co/index.php/papeles/article/view/1946 |
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