The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality
Over the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity...
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Universidad Antonio Nariño
2024
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author | Romero Gonzalez, Yiriant Nicole Ayala Sánchez, Luis Eduardo |
author2 | Ordoñez Rodríguez, Silvia Juliana |
author_facet | Ordoñez Rodríguez, Silvia Juliana Romero Gonzalez, Yiriant Nicole Ayala Sánchez, Luis Eduardo |
author_sort | Romero Gonzalez, Yiriant Nicole |
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description | Over the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity of different cognitive processes such as memory, critical thinking and learning. |
format | Trabajo de grado (Pregrado y/o Especialización) |
id | repositorio.uan.edu.co-123456789-9454 |
institution | Repositorio Digital UAN |
language | spa |
publishDate | 2024 |
publisher | Universidad Antonio Nariño |
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spelling | repositorio.uan.edu.co-123456789-94542024-10-09T22:49:23Z The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality Romero Gonzalez, Yiriant Nicole Ayala Sánchez, Luis Eduardo Ordoñez Rodríguez, Silvia Juliana Habilidades de escritura de los estudiantes Student writing skills Over the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity of different cognitive processes such as memory, critical thinking and learning. A través de los años, el anime se ha concebido como una reproducción visual que involucra los diferentes elementos y problemáticas de la sociedad. Este tipo de animación se basa en los valores y experiencias de la vida diaria, las cuales son transmitidas a las nuevas generaciones. Así mismo, el uso de los videojuegos, puede ser una posibilidad para incrementar la capacidad de diferentes procesos cognitivos talles como el aprendizaje, la memoria, y el pensamiento crítico. Licenciado(a) en Lengua Castellana E Ingles Pregrado Presencial Monografía 2024-02-27T15:39:20Z 2024-02-27T15:39:20Z 2018-11-21 Trabajo de grado (Pregrado y/o Especialización) info:eu-repo/semantics/acceptedVersion http://purl.org/coar/resource_type/c_7a1f http://purl.org/coar/version/c_970fb48d4fbd8a85 http://repositorio.uan.edu.co/handle/123456789/9454 Adas, D. Bakir, A (2013). Writing difficulties and new solutions: blended learning as an approach to improve writing abilities. International Journal of Humanities and social science, 3(9), pp 254-266. Adobe. (2007). Adobe; introduction to scripting. Adobe systems incorporated. California, United States of America. Al Fadda, H. (2012). Difficulties in academic writing: From the perspective of King Saud University postgraduate students. Canadian Center of Science and Education, 5(3), 123-130. Doi: 10.5539/elt.v5n3p123. Alshawi, W (2016). Using videogames to increase motivation of Saudi students learning English (PHD). Wayne State University Dissertations. Detroit, Michigan. Allison, B. (2017). Japanese animation as moral instruction: A Bourdieusian perspective of rural. Urbana, 18, 16-25. American Psychological Association. (2002). Developing Adolescents: A reference for professionals. American Psychological Association. Washington DC, United States. Annab, A. (2016). Investigating EFL Students’ writing difficulties and common errors in writing. University of Bejaia (Master Degree). Bugia, Argelia. Ahmed, G., Soliman, G. (2016). The relationship between use of technology and parentadolescents social relationship. Journal of education and practice, 7(14), pp- 168-178. Brimley, C. (2018). Academic writing in English. University of Helsinki. Helsinki, Finland. British Columbia Institute of Technology. (2010). Preparing lesson plans. BCTI Learning and teaching centre. Burnaby, Canada. instname:Universidad Antonio Nariño reponame:Repositorio Institucional UAN repourl:https://repositorio.uan.edu.co/ spa Acceso abierto Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess http://purl.org/coar/access_right/c_abf2 application/pdf application/pdf application/pdf Universidad Antonio Nariño Licenciatura En Lengua Castellana E Ingles Facultad de Educación Bogotá - Sur |
spellingShingle | Habilidades de escritura de los estudiantes Student writing skills Romero Gonzalez, Yiriant Nicole Ayala Sánchez, Luis Eduardo The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title | The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_full | The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_fullStr | The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_full_unstemmed | The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_short | The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality |
title_sort | use of anime and videogames as motivational strategies to enhance writing skills in the efl adolescent population in colombia zankyou no terror from fiction to reality |
topic | Habilidades de escritura de los estudiantes Student writing skills |
url | http://repositorio.uan.edu.co/handle/123456789/9454 |
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