La gamificación como herramienta didáctica para facilitar el avance entre los niveles de decodificación primaria y secundaria en los procesos lectores de los estudiantes de grado 2° del Colegio Bilingüe San Juan de Dios.
This research was carried out during the second semester of 2019 in which a didactic tool for Gamification was designed and analyzed based on the theoretical basis of the Six readings proposed by De Zubiría (2002). It is a study with a quasi-experimental quantitative approach for which it will be us...
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Format: | Tesis y disertaciones (Maestría y/o Doctorado) |
Language: | spa |
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Universidad Antonio Nariño
2021
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Online Access: | http://repositorio.uan.edu.co/handle/123456789/1938 |
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