Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences

Socialize the practical experience of the use of didactic material designed through Gamification for the development of critical thinking around the ethics of consumption within the framework of the didactic class of social sciences.The following questions allowed to articulate the development of th...

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Main Authors: Burbano, Alexander, Mahecha Montañez, Andrea
Format: info:eu-repo/semantics/article
Language:spa
Published: UNIVERSIDAD ANTONIO NARIÑO 2021
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Online Access:https://revistas.uan.edu.co/index.php/sifored/article/view/1133
https://repositorio.uan.edu.co/handle/123456789/11386
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author Burbano, Alexander
Mahecha Montañez, Andrea
author_facet Burbano, Alexander
Mahecha Montañez, Andrea
author_sort Burbano, Alexander
collection DSpace
description Socialize the practical experience of the use of didactic material designed through Gamification for the development of critical thinking around the ethics of consumption within the framework of the didactic class of social sciences.The following questions allowed to articulate the development of this reflection and broaden the perspective of the use of gamification with a tool in school teaching.What is the challenge of thinking about the teaching of some social science topics in terms of gamification?How do the theoretical classes of the social sciences dialogue with didactic alternatives such as gamification?
format info:eu-repo/semantics/article
id repositorio.uan.edu.co-123456789-11386
institution Repositorio Digital UAN
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publishDate 2021
publisher UNIVERSIDAD ANTONIO NARIÑO
record_format dspace
spelling repositorio.uan.edu.co-123456789-113862024-10-14T03:50:16Z Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences La gamificación como alternativa didactica para la reflexión de la etíca del consumo en el marco de las ciencias sociales Burbano, Alexander Mahecha Montañez, Andrea gamificación didáctica ética ciencias sociales gamification didactic ethics social sciences Socialize the practical experience of the use of didactic material designed through Gamification for the development of critical thinking around the ethics of consumption within the framework of the didactic class of social sciences.The following questions allowed to articulate the development of this reflection and broaden the perspective of the use of gamification with a tool in school teaching.What is the challenge of thinking about the teaching of some social science topics in terms of gamification?How do the theoretical classes of the social sciences dialogue with didactic alternatives such as gamification? Socializar la experiencia práctica del uso de material didáctico diseñado a través de la Gamificación para el desarrollo de pensamiento crítico en torno a la ética del consumo en el marco de la clase de didáctica de las ciencias sociales.Los siguientes interrogantes permitieron articular el desarrollo de la presente reflexión y ampliar la perspectiva del uso de la gamificación con herramienta en la enseñanza escolar.¿Cuál es el desafío que representa pensar la enseñanza de algunas temáticas de las ciencias sociales en clave de gamificación?¿Cómo dialogan las clases teóricas de las ciencias sociales con alternativas didácticas como la gamificación? 2021-07-16 2024-10-10T12:30:14Z 2024-10-10T12:30:14Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 http://purl.org/coar/version/c_970fb48d4fbd8a85 https://revistas.uan.edu.co/index.php/sifored/article/view/1133 https://repositorio.uan.edu.co/handle/123456789/11386 spa https://revistas.uan.edu.co/index.php/sifored/article/view/1133/1225 Derechos de autor 2020 Universidad Antonio Nariño https://creativecommons.org/licenses/by-nd/4.0/legalcode http://purl.org/coar/access_right/c_abf2 application/pdf UNIVERSIDAD ANTONIO NARIÑO MEMORIAS SIFORED - ENCUENTROS EDUCACIÓN UAN; Núm. 3 (2020); 41-48 2665-203X
spellingShingle gamificación
didáctica
ética
ciencias sociales
gamification
didactic
ethics
social sciences
Burbano, Alexander
Mahecha Montañez, Andrea
Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
title Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
title_full Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
title_fullStr Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
title_full_unstemmed Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
title_short Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
title_sort gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
topic gamificación
didáctica
ética
ciencias sociales
gamification
didactic
ethics
social sciences
url https://revistas.uan.edu.co/index.php/sifored/article/view/1133
https://repositorio.uan.edu.co/handle/123456789/11386
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AT mahechamontanezandrea gamificationasadidacticalternativeforthereflectionoftheethicsofconsumptionintheframeworkofthesocialsciences
AT burbanoalexander lagamificacioncomoalternativadidacticaparalareflexiondelaeticadelconsumoenelmarcodelascienciassociales
AT mahechamontanezandrea lagamificacioncomoalternativadidacticaparalareflexiondelaeticadelconsumoenelmarcodelascienciassociales
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