Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence

This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersi...

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Main Authors: Torres, Carlos Roberto, Rodriguez, Jaime, Gonzalez, Luis
Format: info:eu-repo/semantics/article
Language:spa
Published: UNIVERSIDAD ANTONIO NARIÑO 2015
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Online Access:https://revistas.uan.edu.co/index.php/papeles/article/view/309
https://repositorio.uan.edu.co/handle/123456789/10805
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author Torres, Carlos Roberto
Rodriguez, Jaime
Gonzalez, Luis
author_facet Torres, Carlos Roberto
Rodriguez, Jaime
Gonzalez, Luis
author_sort Torres, Carlos Roberto
collection DSpace
description This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersion category is proposed as one of the particular features of this medium. To explain this idea it is critically reviewed the work of some of the most prominent authors who have explored this concept, contrasting with different canonical definitions of play throughout the twentieth century and more recent reflections from the study of the game. Finally, the case of the video game “Atrapados” (Jaime Alejandro Rodríguez, 2014) is analized using the concepts of simulation and immersion to explain its functioning.
format info:eu-repo/semantics/article
id repositorio.uan.edu.co-123456789-10805
institution Repositorio Digital UAN
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publishDate 2015
publisher UNIVERSIDAD ANTONIO NARIÑO
record_format dspace
spelling repositorio.uan.edu.co-123456789-108052024-10-14T03:47:44Z Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence Videojuegos como simulaciones inmersivas. El caso“Atrapados”, Narrativa transmedia e investigación de la inteligencia colectiva Torres, Carlos Roberto Rodriguez, Jaime Gonzalez, Luis videojuegos simulación inmersión Video games simulation immersion This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersion category is proposed as one of the particular features of this medium. To explain this idea it is critically reviewed the work of some of the most prominent authors who have explored this concept, contrasting with different canonical definitions of play throughout the twentieth century and more recent reflections from the study of the game. Finally, the case of the video game “Atrapados” (Jaime Alejandro Rodríguez, 2014) is analized using the concepts of simulation and immersion to explain its functioning. Este texto profundiza el concepto simulación cuestionando algunas de sus caracterizaciones más difundidas y argumenta por qué, contrariamente a estas apreciaciones, todos los videojuegos son simulaciones. Posteriormente, con el objetivo de precisar cuál es la particularidad que diferencia al videojuego de otras formas de simulación, se propone la categoría de Inmersión como uno de los rasgos particulares de este medio. Para explicar esta idea se revisa críticamente el trabajo de algunos de los autores más destacados que han profundizado en este concepto, contrastándolo con diferentes definiciones canónicas del juego a lo largo del siglo XX y con reflexiones más recientes provenientes del estudio del videojuego. A partir de este recorrido se revisa el caso del videojuego “Atrapados” (Jaime Alejandro Rodríguez, 2014), usando los conceptos de simulación e inmersión para explicar su funcionamiento. 2015-06-30 2024-10-10T02:34:28Z 2024-10-10T02:34:28Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 http://purl.org/coar/version/c_970fb48d4fbd8a85 https://revistas.uan.edu.co/index.php/papeles/article/view/309 https://repositorio.uan.edu.co/handle/123456789/10805 spa https://revistas.uan.edu.co/index.php/papeles/article/view/309/255 https://creativecommons.org/licenses/by-nc-sa/4.0 http://purl.org/coar/access_right/c_abf2 application/pdf UNIVERSIDAD ANTONIO NARIÑO Papeles; Vol. 6 No. 12-13 (2015); 47-62 Papeles; Vol. 6 Núm. 12-13 (2015); 47-62 Papeles; v. 6 n. 12-13 (2015); 47-62 2346-0911 0123-0670
spellingShingle videojuegos
simulación
inmersión
Video games
simulation
immersion
Torres, Carlos Roberto
Rodriguez, Jaime
Gonzalez, Luis
Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_full Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_fullStr Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_full_unstemmed Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_short Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_sort video games as immersive simulations the case atrapados transmedia narrative and research of collective intelligence
topic videojuegos
simulación
inmersión
Video games
simulation
immersion
url https://revistas.uan.edu.co/index.php/papeles/article/view/309
https://repositorio.uan.edu.co/handle/123456789/10805
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AT gonzalezluis videogamesasimmersivesimulationsthecaseatrapadostransmedianarrativeandresearchofcollectiveintelligence
AT torrescarlosroberto videojuegoscomosimulacionesinmersivaselcasoatrapadosnarrativatransmediaeinvestigaciondelainteligenciacolectiva
AT rodriguezjaime videojuegoscomosimulacionesinmersivaselcasoatrapadosnarrativatransmediaeinvestigaciondelainteligenciacolectiva
AT gonzalezluis videojuegoscomosimulacionesinmersivaselcasoatrapadosnarrativatransmediaeinvestigaciondelainteligenciacolectiva
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