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Published 2015
Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
info:eu-repo/semantics/article1 -
Published 2021
Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
info:eu-repo/semantics/publishedVersion2