La gamificación como alternativa didactica para la reflexión de la etíca del consumo en el marco de las ciencias sociales
Socialize the practical experience of the use of didactic material designed through Gamification for the development of critical thinking around the ethics of consumption within the framework of the didactic class of social sciences.The following questions allowed to articulate the development of th...
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Main Authors: | , |
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Format: | Digital |
Language: | spa |
Published: |
UNIVERSIDAD ANTONIO NARIÑO
2021
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Online Access: | https://revistas.uan.edu.co/index.php/sifored/article/view/1133 |
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Published 2021
Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences
info:eu-repo/semantics/article