Interface humano-máquina para la restauración del sentido de lateralidad en niños con parálisis cerebral espástica

This research project presents the development of a tool to support people with laterality problems caused by spastic cerebral palsy, developing a video game in a 3d environment, where objects to be collected are displayed at a certain time and at different speeds. For this, a pushbutton system is u...

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Bibliographic Details
Main Author: Ortega Ordoñez, Heyder Danilo
Other Authors: Quinayas Burgos, Cesar Augusto
Format: Trabajo de grado (Pregrado y/o Especialización)
Language:spa
Published: Universidad Antonio Nariño 2022
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Online Access:http://repositorio.uan.edu.co/handle/123456789/5953
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Summary:This research project presents the development of a tool to support people with laterality problems caused by spastic cerebral palsy, developing a video game in a 3d environment, where objects to be collected are displayed at a certain time and at different speeds. For this, a pushbutton system is used that command the movements of an avatar within the video game. The task is carried out by applying a protocol that enables its execution. In the interaction of pathological patients with the human-machine interface, it is evident that patient one reaches a collection of 49, 31 and 34 coins in the first of the sessions carried out, while patient three reaches a number of 3, 4 and 10 coins, and, in the case of patient four, it is possible to collect 6, 6 and 12 coins respectively, in their initial test. Reports in the literature show that serious video games support rehabilitation in learning fields, confirming that a human-machine interface is an innovative tool in this process.
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