Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product

This article exposes the methodological process of creation in the realization of the software V.S.C.O (Video Synthesizer of Ocular Control), which is the product of the research-creation project of the same name that gathers evaluation results of its prototype by means of centered design tools. on...

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Main Authors: Angarita Niño, Diana Paola, Torres Cruz, Jorge Andrés
Format: info:eu-repo/semantics/article
Language:spa
Published: UNIVERSIDAD ANTONIO NARIÑO 2023
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Online Access:https://revistas.uan.edu.co/index.php/nodo/article/view/1419
https://repositorio.uan.edu.co/handle/123456789/10707
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author Angarita Niño, Diana Paola
Torres Cruz, Jorge Andrés
author_facet Angarita Niño, Diana Paola
Torres Cruz, Jorge Andrés
author_sort Angarita Niño, Diana Paola
collection DSpace
description This article exposes the methodological process of creation in the realization of the software V.S.C.O (Video Synthesizer of Ocular Control), which is the product of the research-creation project of the same name that gathers evaluation results of its prototype by means of centered design tools. on the user (DCU). The user-software interface is also part of the conceptualization of a work of art that operates in the context of digital art and computational art. The descriptive methodology and mixed approach will allow, through the collection of user data, to delve into the public/player experience that integrates a type of game in the field of creation and entertainment, which allows to demonstrate in a perceptive evaluation of the digital work of art, of how it favors states of mental relaxation in the public. The link between the sound and the visual is also appreciated in the V.S.C.O's computer system with the aesthetic and technical purposes of Visual Music, an aesthetic that dates back to the beginning of the 20th century and that was committed to the creation of a temporary architecture that is carried out in the synesthetic fusion of colors, shapes and movements. It is hoped that the visual and sound dynamics of the V.S.C.O, through its ability to interact with the public in the space, will build its own temporary architecture that links it to the technical and poetic aspects of Visual Music.
format info:eu-repo/semantics/article
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institution Repositorio Digital UAN
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publishDate 2023
publisher UNIVERSIDAD ANTONIO NARIÑO
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spelling repositorio.uan.edu.co-123456789-107072024-10-14T03:46:28Z Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product Evaluación del prototipo V.S.C.O (Video Sintetizador de Control Ocular) como producto de investigación-creación Avaliação do protótipo V.S.C.O (Ocular Control Video Synthesizer) como produto de pesquisa-criação Angarita Niño, Diana Paola Torres Cruz, Jorge Andrés Artes visuales Diseño Interacción hombre-máquina Música Visual Software Visual arts Design Human-machine interaction Visual Music Software Artes Visuais Design Interação homem-máquina Música Visual Software This article exposes the methodological process of creation in the realization of the software V.S.C.O (Video Synthesizer of Ocular Control), which is the product of the research-creation project of the same name that gathers evaluation results of its prototype by means of centered design tools. on the user (DCU). The user-software interface is also part of the conceptualization of a work of art that operates in the context of digital art and computational art. The descriptive methodology and mixed approach will allow, through the collection of user data, to delve into the public/player experience that integrates a type of game in the field of creation and entertainment, which allows to demonstrate in a perceptive evaluation of the digital work of art, of how it favors states of mental relaxation in the public. The link between the sound and the visual is also appreciated in the V.S.C.O's computer system with the aesthetic and technical purposes of Visual Music, an aesthetic that dates back to the beginning of the 20th century and that was committed to the creation of a temporary architecture that is carried out in the synesthetic fusion of colors, shapes and movements. It is hoped that the visual and sound dynamics of the V.S.C.O, through its ability to interact with the public in the space, will build its own temporary architecture that links it to the technical and poetic aspects of Visual Music. Este artículo expone el proceso metodológico de crea­ción en la realización del software V.S.C.O (Video Sintetizador de Control Ocular), el cual es producto del proyecto de investigación-creación del mismo nombre que reúne resultados de evaluación de su prototipo por medio de herramientas del diseño centrado en el usua­rio (DCU). La interfaz usuario-software es también par­te de la conceptualización de una obra de arte que opera en el contexto del arte digital y el arte computacional. La metodología de tipo descriptivo y enfoque mixto per­mitirá, a través de la recolección de datos de los usuarios, profundizar en la experiencia público/jugador que integra una tipología de juego en el ámbito de la creación y el entretenimiento. Esto permite evidenciar, en una evaluación perceptiva de la obra de arte digital, cómo esta interfaz favorece estados de relajación mental en el público. También se aprecia el víncu­lo entre lo sonoro y lo visual en el sistema computacio­nal del V.S.C.O con los propósitos estéticos y técnicos de la música visual, estética que se remonta desde comienzos del siglo XX y que apostaba por la creación de una arquitectura temporal que se realiza en la fusión sinestésica de colores, formas y movimientos. Se espera lograr que, mediante sus capacidades de interacción con el público en el espacio, la dinámica visual y sonora del V.S.C.O construya su propia arquitectura tem­poral que la vincula con lo técnico y lo poético de la música visual Este artigo expõe o processo metodológico de criação na realização do software V.S.C.O (Video Ocular Control Synthesizer), produto do projeto de pesquisa-criação de mesmo nome que reúne resultados de avaliação de seu protótipo por meio de ferramentas de design centrado. no usuário (DCU). A interface usuário-software também faz parte da conceituação de uma obra de arte que opera no contexto da arte digital e da arte computacional. A metodologia descritiva e a abordagem mista permitirão, através da recolha de dados do utilizador, aprofundar a experiência do público/jogador que integra um tipo de jogo no campo da criação e do entretenimento, que permite demonstrar numa avaliação percetiva da obra digital da arte, de como ela favorece estados de relaxamento mental no público. A ligação entre o som e o visual também é apreciada no sistema informático do V.S.C.O com as finalidades estéticas e técnicas da Visual Music, uma estética que remonta ao início do século XX e que se apostava na criação de um arquitetura que se realiza na fusão sinestésica de cores, formas e movimentos. Espera-se que a dinâmica visual e sonora do V.S.C.O, através da sua capacidade de interação com o público no espaço, construa uma arquitetura temporária própria que o vincule aos aspetos técnicos e poéticos da Visual Music. 2023-06-13 2024-10-10T02:31:50Z 2024-10-10T02:31:50Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artículo revisado por pares http://purl.org/coar/resource_type/c_6501 http://purl.org/coar/version/c_970fb48d4fbd8a85 https://revistas.uan.edu.co/index.php/nodo/article/view/1419 10.54104/nodo.v17n34.1419 https://repositorio.uan.edu.co/handle/123456789/10707 spa https://revistas.uan.edu.co/index.php/nodo/article/view/1419/1211 Derechos de autor 2023 Diana Paola Angarita Niño https://creativecommons.org/licenses/by-nc-sa/4.0 http://purl.org/coar/access_right/c_abf2 application/pdf UNIVERSIDAD ANTONIO NARIÑO REVISTA NODO; Vol. 17 Núm. 34 (2023) 2346-092X 1909-3888 10.54104/nodo.v18n34
spellingShingle Artes visuales
Diseño
Interacción hombre-máquina
Música Visual
Software
Visual arts
Design
Human-machine interaction
Visual Music
Software
Artes Visuais
Design
Interação homem-máquina
Música Visual
Software
Angarita Niño, Diana Paola
Torres Cruz, Jorge Andrés
Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product
title Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product
title_full Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product
title_fullStr Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product
title_full_unstemmed Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product
title_short Evaluation of the V.S.C.O (Ocular Control Video Synthesizer) prototype as a research-creation product
title_sort evaluation of the v s c o ocular control video synthesizer prototype as a research creation product
topic Artes visuales
Diseño
Interacción hombre-máquina
Música Visual
Software
Visual arts
Design
Human-machine interaction
Visual Music
Software
Artes Visuais
Design
Interação homem-máquina
Música Visual
Software
url https://revistas.uan.edu.co/index.php/nodo/article/view/1419
https://repositorio.uan.edu.co/handle/123456789/10707
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